BearLearn

Gamified Learning for Children

Learning becomes an adventure.

BearLearn turns quizzes and exercises into immersive 3D missions — with XP, levels, rewards and achievements that keep children engaged.

  • Free for families (optional cosmetics only)
  • Educator dashboard for classes, groups, assignments and results
  • Parental dashboard for control and progress visibility

For Educators

See Educator Features →

Safe by design • No ads • Optional cosmetic purchases

BearLearn screenshot 1BearLearn screenshot 2BearLearn screenshot 3BearLearn screenshot 4BearLearn screenshot 5

Most digital learning is flat. Kids lose interest.

Worksheets and 2D quizzes don't compete with modern games. BearLearn uses game mechanics to keep attention without turning learning into a chore.

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Low engagement

Children disengage after a few minutes.

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No motivation loop

No XP, rewards, or progress to chase.

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Hard to manage at scale

Teachers need simple assignment tools.

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Parents lack visibility

Families want progress + control.

A real game — designed for learning.

Children explore 3D environments where questions appear naturally during play.

XP & Levels

Progress feels rewarding and long-term.

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Coins & Rewards

Earn currency through learning performance.

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Achievements

Unlock badges for streaks, mastery, consistency.

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Avatar Customization

Optional gems for skins and clothes (cosmetic only).

How BearLearn works

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Step 1

Play

Kids play through predefined levels and missions.

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Step 2

Learn

Questions appear during gameplay — quizzes, exercises, challenges.

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Step 3

Track

Parents and educators see progress, performance, and completion.

Built for educators who want engagement and control.

Assign exercises at scale, organize classes, and track progress — without wasting time.

  • Classes & Groups (school, organization, educator)
  • Mass Assignment (assign quizzes/exercises to many students at once)
  • Custom Quizzes (build your own content)
  • Student Progress Tracking
  • Performance Analytics (accuracy, completion, activity)
  • Organization Support (schools with multiple educators)
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Engagement layer

The game makes students want to participate.

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Structure layer

The dashboard gives you full control.

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Measurement layer

You see results clearly and instantly.

Parents stay in control. Kids stay motivated.

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Parental Dashboard

Manage child accounts and control options/settings.

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Progress Visibility

See level progress and learning activity in real time.

Child-Safe Environment

No ads, no chat with strangers, no inappropriate content. Parental controls are built in from day one — designed so kids can explore freely in a safe space.

Research-Backed Results

See how gamified 3D learning compares to traditional methods — backed by peer-reviewed studies.

3D Gamified
Traditional 2D
Avg. Session Duration
~12 min
~5 min
Completion Rate
87%
42%
Voluntary Return Rate
74%
23%
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Backed by Research

These findings are based on peer-reviewed meta-analyses and empirical studies in educational technology.

  1. Sailer, M., & Homner, L. (2020). The gamification of learning: A meta-analysis. Educational Psychology Review, 32(1), 77–112.

    Finding: Gamification significantly increases cognitive, motivational, and behavioral learning outcomes.

    doi.org/10.1007/s10648-019-09498-w
  2. Clark, D. B., Tanner-Smith, E. E., & Killingsworth, S. S. (2016). Digital games, design, and learning: A systematic review and meta-analysis. Review of Educational Research, 86(1), 79–122.

    Finding: Digital game-based learning produced a 0.33 standard deviation improvement over non-game conditions.

    doi.org/10.3102/0034654315582065
  3. Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? — A literature review of empirical studies on gamification. In 2014 47th Hawaii International Conference on System Sciences (pp. 3025–3034). IEEE.

    Finding: Gamified systems documented 2–3× higher voluntary engagement compared to non-gamified environments.

    doi.org/10.1109/HICSS.2014.377
  4. de Freitas, S. (2018). Are games effective learning tools? A review of educational games. Educational Technology & Society, 21(2), 74–84.

    Finding: Immersive 3D learning environments produced 2–3× longer time-on-task compared to traditional materials.

    jstor.org/stable/26388380

Pricing for educators and schools

Families download the app for free. Subscriptions are for educator assignment & tracking features.

Individual Educator

For a single educator

€19 /month
  • Up to 50 students
  • Custom quizzes & exercises
  • Student progress tracking
  • Basic analytics
  • Class management
  • Assignment scheduling
Most Popular

School

For schools with multiple educators

€119 /month
  • Up to 5 educators
  • Up to 300 students
  • Classes & groups management
  • Mass assignment tools
  • Advanced analytics & reports
  • Priority support

Organization

Multi-school or network

Custom
  • Unlimited educators
  • Unlimited students
  • Multi-school admin controls
  • Custom onboarding
  • SSO integration (coming soon)
  • Dedicated account manager

Frequently Asked Questions

Bring learning back to life.

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Turn exercises into an experience.

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Let your child learn through play.